![]() You can't move up or down as you fly, just left or right. Turning into a plane should be damn cool. When the terrain changes to water, you'll automatically transform into a boat. You don't get to choose when to transform. And yet, it's really quite plainly enacted. After all, your vehicle can cover four different types of terrain by transforming into a boat, plane, car, or monster truck. The transformation aspect of the game would seem to be its strong point. It would have been cool to have something unique thrown into the bunch, instead of using every single power-up you've seen in a million other racers. The power-ups are good for taking out fellow racers (of which there are three), but they're the standard fare. So you might get off one shot but then you're weaponless again. Guided missiles only come one per power-up, for example. Just one small thing: You can only hold one power-up at a time, and, unfortunately, the power-ups come in small doses. Just drive over them (or use that "helpful" jump button) to scoop them up. When you are in plane mode, you can do a Top Gun style roll that doesn't help you at all, but maybe it is slightly "extreme." There are pick-ups on the track that range from missiles to mines to oil slicks. I love pizza, but what use is an empty box? You just made me more hungry!įor added fun, there is a jump/stunt button which is really just a jump button. It's like giving me an empty pizza box at dinnertime. I wouldn't have even thought of it had HotGen not put in the button. It's a bit of a crock to toss in a useless handbrake button to offer the appearance that you can powerslide in the game. There are buttons for brakes and even a handbrake, but you'll never use them. Perhaps HotGen would have been better served going the MicroMachine route, making the game a racer in and out of buildings with real-life obstacles to foul up drivers. Few of the levels feel unique and the tracks become repetitive quickly. Unfortunately, rather than feeling like 24 separate levels, these tracks feels more like the same level redone numerous times. The levels themselves vary from lava filled tracks to icy realms to the very edges of space, you know the standard fare. ![]() Only being able to play 12 of them in single-player mode: Crap. There are 12 tracks in single-player mode and 12 different tracks in multiplayer mode. Get a bigger engine or some new wings for when you transform. As you compile racing wins, new tracks become playable and upgrade options for finer, faster Hot Wheel cars become available, too. The tournament mode is the bread and butter of any racing game and here it's no exception. There is a tournament mode, time trials, and single race modes as well as a multiplayer mode that enables up to four players to race each other. The expansion is also available through the game’s three other premium expansion bundles.įorza Horizon 5: Hot Wheels brings four Hot Wheels-exclusive whips up to life-size: the 2018 Chevy COPO Camaro the 2012 Bad to the Blade the 2013 Baja Bone Shaker and the 2000 Deora II.The modes of play are the standard racing fare. ![]() ![]() ![]() Forza Horizon 5 was a day-and-date launch on Xbox Game Pass back in November. It takes players into the skies above Mexico to race around four fantasy biomes: Giant’s Canyon, Ice Cauldron, Forest Falls, and Horizon Nexus, where the Horizon Festival is suspended in the space-time fabric of Hot Wheels’ orange tracks.Īnyone with the base game can pick up the Hot Wheels expansion for $19.99. Microsoft promises that players have access to more than “80 distinct, snappable track pieces” to build the “most extreme” Hot Wheels course of their dreams.Īnnounced during Xbox’s week of not-E3 programming, Forza Horizon 5: Hot Wheels’ map has been visible in-game since the weekend. Forza Horizon and Hot Wheels team up again starting today in Forza Horizon 5, which adds a fleet of die-cast collectibles and plastic track infrastructure to a new racing hub and the game’s course creation toolkit. ![]()
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